I saw your post just now and opened it on the laptop screen.
Having used VR within the OEM design studios now for a few years and within a few different studios, i have a few thoughts.
I also was working at Alfa Romeo when the livery was being designed so am familiar with the original designs, placements and finish.
Firstly, viewing from a screen differs to VR so i can only give thoughts on screen viewing. So the good points will further improve in VR headset viewing and the bad will become increasingly worse from my experience.
The link you share works fine, transitions are fine and navigation is fine. Just like all other softwares in presentation files.
what you present is the problem for me.
The resolution of the graphics, materials and labels are too low. In VR i imagine id feel like i was viewing with a DOF added meaning the more i zoom the more blurry it gets.
Some of the colour breaks are very bad. It seems like you made these breaks by picking polygons instead of UV mapping or projecting the texture on the car. Leads me to think its either rushed or careless.
When i move, rotate or pan around the textures break, poly model triangles become visible and in VR would hinder the feeling of standing next to a real car. This may be your upload quality, my internet connection and not a true representation of the softwares potential.
If you are targeting it for personal use, maybe hobbiest level or a tool for freelancers or small studios then its ideal and my issues dont matter
If its for large OEM and thats the best represenation then i dont imagine any would purchase it.